Poker
- https://github.com/Stephy-Cheung/Yolov4_project-Object_detection_pokercards
- https://juejin.cn/post/7312046910045650983
- https://www.kaggle.com/datasets/jaypradipshah/the-complete-playing-card-dataset
- https://universe.roboflow.com/roboflow-100/poker-cards-cxcvz
- 完整
- https://universe.roboflow.com/augmented-startups/playing-cards-ow27d
| en | for |
|---|---|
| Spade, Pique, Pikes | ♠️, 黑桃 |
| Hearts | ♥️, 红桃,红心 |
| Diamond, Carreaux, Tiles | ♦️, 方块 |
| Clubs, Trefoil, Clover | ♣️, 梅花, 三叶草, 法语 Trèfle |
| Jack | J, 侍从 |
| Queen | Q, 王后 |
| King | K, 国王 |
| Ace | A, A牌 |
| Joker | |
| Black/Little Joker | 小王 |
| Red/Big Joker | 大王 |
| Wild Card | 百搭牌, 替用牌 |
Labels
['A', 2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K'].flatMap((v) => ['S', 'H', 'D', 'C'].map((s) => v + s)).join('\n');
// 有些 label 会做 sort
['A', 2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K']
.flatMap((v) => ['S', 'H', 'D', 'C'].map((s) => v + s))
.sort()
.join('\n');
['A', 2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K']
.flatMap((v) => ['S', 'H', 'D', 'C'].map((s) => v + s))
.sort()
.map((v) => ({ name: v, type: 'any', attributes: [] }));
let base = ['A', 2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K']
.flatMap((v) => ['S', 'H', 'D', 'C'].map((s) => v + s))
.sort();
base.unshift('Front', 'Back'); // 正面背面
base.push('RedJoker', 'BlackJoker'); // 如果需要 Joker, 可能还存在 替用牌, Wild Card
base.unshift('Card'); // 如果只需要识别牌
base.map((v) => ({ name: v, type: 'any', attributes: [] }));
/* CVAT
[
{
"name": "10C",
"type": "any",
"color": "#ff007c",
"attributes": [{
"name": "a",
"input_type": "radio",
"mutable": true,
"values": [
"b"
],
"default_value": "b"
}]
}
]
*/
BAC
| English Label | 中文标签 |
|---|---|
| Shuffling | 洗牌 |
| Cutting | 切牌 |
| Burning Cards | 烧牌 |
| Dealing Cards | 发牌 |
| Player Betting | 玩家下注 |
| Revealing Player Cards | 揭示玩家牌 |
| Revealing Banker Cards | 揭示庄家牌 |
| Calculating Results | 计算结果 |
| Collecting and Paying Chips | 收集和支付筹码 |
| Idle State | 空闲状态 |
Dealing
PlayerBetting
RevealingBankerCards
RevealingPlayerCards
CalculatingResults
CollectingAndPayingChips
IdleState
Shuffling
Cutting
Burning